This post was first published here on June 28, 2012.
By Elle Carter Neal
In the case of e-books, Digital Rights Management (DRM) is a type of technology, also known as a digital lock, employed by publishers to control how an e-book is used after it has been purchased. But digital copy protection has been around in software and gaming circles for much longer than in the publishing industry, and it is from these sectors that the greatest criticisms, and lessons learnt, can be found.
Firstly, the point of DRM (and the benefits of using it) is to protect your e-book from unauthorised sharing, copying, or resale – in other words, it protects your copyright. Or does it?
Read the original post here.
By Elle Carter Neal
In the case of e-books, Digital Rights Management (DRM) is a type of technology, also known as a digital lock, employed by publishers to control how an e-book is used after it has been purchased. But digital copy protection has been around in software and gaming circles for much longer than in the publishing industry, and it is from these sectors that the greatest criticisms, and lessons learnt, can be found.
Firstly, the point of DRM (and the benefits of using it) is to protect your e-book from unauthorised sharing, copying, or resale – in other words, it protects your copyright. Or does it?
Read the original post here.
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