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Showing posts with the label scenes

Keep It Real, Only More Interesting

This post was first published here on October 14, 2008 Some people may think an editor looks only for the commas, split infinitives, missing words, misspellings – all the mundane stuff. Yes, we read a manuscript and find those things. But we also look beyond the basics. For example, we note the minutiae that need to be cut. And we note when the small details are not actually minutiae, but important stuff that has to be left in. Even if you’re writing a memoir, a person’s everyday life does not make for an interesting book. Let’s face it, our daily lives are boring. Even when something different happens, it’s boring. I got locked out of the house last week. So what? I unloaded the groceries, put the refrigerator and freezer stuff in the freezer, then headed to Starbucks for coffee. I talked to a friend of mine who recently went for a walk and got lost. Totally lost. Completely turned around. By the time she got back home, she’d been out trying to find her way for five and a half...

On the screen or in the mind?

We go to movies or stage plays to be entertained. Sets and stages are created as backdrops for the story, and actors are chosen to portray the characters, delivering lines the scriptwriter has written and engaging in actions called for in the script and/or by the director. Story-appropriate sound effects complete the desired ambiance to complete the story. Viewers then can fully engage the senses of sight and sound, as well as emotions, to bring the story to life exactly as the writer(s) and director intended. Of course, taking a script to screen or set is more complicated than the overly simple description above, and one or several variables may come into play along the way that complicate the process even further. Still, the end result will hopefully accomplish its purpose, whether to entertain, educate, terrify, or otherwise affect the viewer. While stories often entertain, there much of the similarity between story writers and screenwriters and playwrights ends. Because nove...

To Plot Or Not To Plot

To plot or not to plot, ah, that is a thorny question. There is no right or wrong answer. If you prefer to sit down and wait for the muses to visit, what you end up with as a first draft may need some reverse engineering. If you plot first then write, the story may change and your first draft is dramatically different than the plan you started with. Both are perfectly acceptable, as is any method in between. The important part is to keep writing, growing your craft, and enjoying it. Over the years, our contributors have weighed in on the debate: Pantsing Versus Plotting Types of Writers Layering Conflict For more information about the layering method, check out Story Building Blocks I: The Four Layers of Conflic t, which is available in print and e-book versions. It would make a terrific addition to your Christmas wish list or a gift for other writers in your life. Diana Hurwitz  is the author of  Story Building Blocks: The Four Layers of Con...

Sense of an Ending

At the conclusion of your exciting tale, most readers are rooting for a happily ever after ending. They want the bad guy punished, the good guy rewarded, and the lovers to be in love. Sometimes that tidy ending just isn’t where the story should go. Should you change it to conform or end it the way you feel deep in your gut it should end?  Some genres have specific expectations. A Romance should end happily. A Mystery should be solved. Beyond that, the resolution of your story can be a little more creative. Every story has a central question. Will the protagonist succeed in his overall story goal? There are multiple answers. 1) Yes.   Dick succeeds and there is no gray area. The plot is tied up in a neat little bow and there are no unanswered questions. Dick feels good about it. This is an up ending. Readers love up endings. 2) No.   Dick fails and feels bad about it. He fought tirelessly, but in the end couldn’t win. This is a down ending. Readers u...

Sandwiching the Layers Part 1

We have come up with ten basic ideas for all four layers of conflict. You may find you need to add more scenes to fill in the gaps in the story. You may change your mind about elements of the plot. The point is to have a series of prompts that keeps you working through your rough draft. You can tweak and enrich the draft during the revision layers. Things will come to you as you write that you didn’t think of before. Your characters will come alive and may change the trajectory of your story. That’s expected. What’s important is to avoid getting stuck in the muddy middle. Let’s layer the forty scene ideas we've developed in the most logical order. Internal Conflict 1 : Dick and Sally make plans to go on a long-awaited vacation. He gets a call. External Conflict 1 : Dick learns a meteor will strike.  Antagonist Conflict 1 : Ted learns there is a meteor headed toward earth. Finally, the world can be destroyed and he doesn’t have to lift a finger. All he has to do is sit b...

The Question Buried in a Story's White Space

A few weeks ago, I read a wonderful book, Recipe for a Happy Life by Brenda Janowitz, and I realized something. Every time I landed on white space -- between chapters and scenes -- I rushed to get to the next words in the story. Janowitz was obviously doing something right in how she ended her chapters and scenes. Twists, surprises, questions regarding the character's ability to grow, and disasters were some ways in which she chose to end chapters and scenes. Other strategies that writers might incorporate into their stories include revelations, questions left unanswered, and a great piece of dialogue that leaves the reader wondering what the dialogue means. In Aaron Elkins' Writer's Digest article, " Three Ways to Know when to End Your Chapters ," two other ways to consider ending chapters are breaking chapters where shifts in the story occur (change of place, time, or point of view, for example) and breaking "chapters in the heart of the action."...

Interpersonal Conflicts

We've discussed external conflict scenes and antagonist conflict scenes. The third layer explores interpersonal conflicts which test the protagonist’s friendships, loyalties, and will to continue. Your verbal camera is focused on stage left. Interpersonal conflict scenes can involve the friends and foes interacting with the protagonist, love interest, antagonist, or each other. Friends and foes can be used in any combination of scenes that fit with your story line. There will be both positive and negative interchanges with these characters. This layer addresses subplots and side stories which should culminate before the climax, with everyone lined up and revealed to be on which side of the fight. Subplots should circle back to and intersect the external story problem. If they don’t, you should consider cutting them. Secondary characters should have an agenda and stakes. Their personal goals may be at odds with the protagonist’s or  antagonist’s goal. Their situ...

External Conflict Scenes

External Conflict scenes are your verbal camera at its widest angle and it is focused on the entire stage. External conflicts test the protagonist’s courage, nerves, and determination. They are high tension scenes that focus on the question of whether the overall story goal will be achieved. They are the main actions and reactions that provide the turning points and lead directly to and include the climax of the story. External scenes show the characters caught up in the situation of your premise such as: boy meets girl, the volcano erupts, aliens invade the town, a body has been found, they are all forced to go to a wedding or reunion, or the wagon train heads out for the wild west. They do not address the subplots unless and until the subplot collides with the main plot at the climax.  They introduce the protagonist, the inciting event, the story goal, the prize for reaching the goal, and the cost for not reaching the story goal (stakes). They show him developing an...

Beyond Grammar, Spelling and Punctuation

This post was first published here on September 12, 2008. ~~~~~~~ 1. Mark repetitive words and phrases for rewrites or substitutions. As is a particularly overused phrase beginning. 2. Mark all lazy verbs such as were, was, had, and substitute active verbs or restructure sentence. In most cases take out just, now, very, only. There is no now in the past tense except within the dialogue or thoughts of the character. An editor once told me that tiny is the most overused word in manuscripts. 3. Once those basic mistakes are corrected, read aloud and listen for: A. Hard to read passages that make you stumble. Fix them. B. If you stop to breathe in the middle of a sentence, it’s probably too long. C. Unpleasant cadence, too many sentences with the same rhythm, too many long or too many short sentences within a scene. As a general rule, short sentences are used for fast paced action, longer are to calm down a scene. D. Sibilance (repetition of S or SH sounds) or iteration (r...

Using Characters and Scenes to Trim the Fat from Your Story: Part Two

This post originally went live on BRP on January 14, 2010. It followed a part one . Having just finished a first major editing on a manuscript that challenged me on so many levels, I felt the need to bring this piece back for a look-see. I hope you enjoy it and get something from it. In addition to examining the characters in your story to trim unnecessary material, you can also look at your scene development. As I edited the VBB, I saw a major need for the client to edit scenes. Back in 2008, I wrote a short piece titled “ Developing Scenes ” that’s worth a check out. It’s important to remember that scenes don’t have to start at the beginning. Now, what does this mean? Let’s say you wanted to write a scene in which your main character’s conflict was revealed. You plan to do this by having the conflict blurted out during an argument between the main character and her boyfriend. In your scene, you start with allowing us to see the main character driving home, then she walks into...

Using Characters and Scenes to Trim the Fat from Your Story: Part One

This post originally went live on BRP on January 13, 2010. Having just finished a first major edit on a manuscript that challenged me on so many levels, I felt the need to bring this and part two back for a look-see. I hope you enjoy it and get something from it. Every year, I edit a slew of manuscripts – short stories, flash fiction, novellas, novels, etc. The biggest book I had ever edited before this time was about 200,000 words, and that story was about 80,000 words too long. A lot of slash-and-burn occurred for that literary baby. But in 2009, I met my biggest adversary: a book that was over 330,000 words. No, this was not a Twilight saga. No Harry Potter. No The Lord of the Rings . This was a contemporary novel, a blend of street, urban, and literary fiction. It was, by far, one of the cleanest reads I have ever read. The writer is extraordinarily creative and talented. Despite these glowing praises, the book was way too long. Typically, I would have helped the writer sl...

Using Characters and Scenes to Trim the Fat from Your Story: Part Two

In addition to examining the characters in your story to trim unnecessary material, you can also look at your scene development. As I edited the VBB, I saw a major need for the client to edit scenes. Back in 2008, I wrote a short piece titled “ Developing Scenes ” that’s worth a check out. It’s important to remember that scenes don’t have to start at the beginning. Now, what does this mean? Let’s say you wanted to write a scene in which your main character’s conflict was revealed. You plan to do this by having the conflict blurted out during an argument between the main character and her boyfriend. In your scene, you start with allowing us to see the main character driving home, then she walks into her apartment, then she checks her mail and phone messages, then she takes off her clothes and puts on something comfortable, and then after all of that the boyfriend comes home, and there’s a lot of conversation about nothing before we even get to the argument. This would be considered a ve...

Using Characters and Scenes to Trim the Fat from Your Story: Part One

Every year, I edit a slew of manuscripts – short stories, flash fiction, novellas, novels, etc. The biggest book I had ever edited before this time was about 200,000 words, and that story was about 80,000 words too long. A lot of slash-and-burn occurred for that literary baby. But in 2009, I met my biggest adversary: a book that was over 330,000 words. No, this was not a Twilight saga. No Harry Potter. No The Lord of the Rings . This was a contemporary novel, a blend of street, urban, and literary fiction. It was, by far, one of the cleanest reads I have ever read. The writer is extraordinarily creative and talented. Despite these glowing praises, the book was way too long. Typically, I would have helped the writer slash and burn the book down to a nice length, but it was difficult to do so with this project because everything in the book “seemed” to belong there. After reading the book once before editing, I realized that two problems hindered this VBB (very big book) from being a go...

The Big Edits, Part 2

By big edits, I mean those things that are not as easy to fix as typos, grammar, punctuation, and sparse or overwritten descriptions. We’ve already talked about some common big edits that may need to be done to the beginning of your book. Let’s talk about the rest of the book now. Don’t rush your scenes. As the writer, you know where the book is going and you want to get to the “good” parts. If you race to get there, though, you’ll give your readers whiplash. Scenes can be snappy and they can also be informative and luxurious. Just don’t write fast scenes one right after the other until your reader is lost in time and space without an anchor. (Or lots of long, slow scenes that drag down the pace of the book.) Speaking of pace, analyze the pacing in your work. Are there ups and downs? Not just the big ups and downs like on a huge roller coaster, but the smaller hills and valleys. Think symphony rather than roller coaster. It can seem to start slowly, but quickly a trumpet blast hooks...